Debugging STM32 Inside VSCode
Last updated: 24 Oct 2022 - 20:47
In my current series on building my own handheld games console I've been developing for the STM32 inside VSCode. It's a reasonably comfortable IDE that works well on Linux and there's the STM32-for-VSCode extension.
That extension aims to automate everything for you but as usual with embedded development not everything is quite that joined up...
DIY hand-held games console: GUI Framework
Last updated: 22 Oct 2022 - 23:00
Now that the screen lights up and displays something, next on my list was a way to make the screen show useful things dynamically with as little code as possible. I decided to go with LVGL which is a framework for creating embedded GUIs on small graphical displays. It's implemented in C and is impressively flexible whilst leaving the programming interface familiar to anyone who's used Qt, GTK etc.
DIY hand-held games console: Screen Driver
Last updated: 13 Jul 2022 - 22:40
Now that the toolchain and the basics are working, the next thing to do is to start getting some of the peripherals working. I like to do this one at a time and it's usually best to start with the outputs first, that way you can use the outputs to test whether the inputs are working. We've proven the basic UART comms already, so the next big output device is the screen. The screen I've got came from eBay but appears to match up with this entry on LCD Wiki.
DIY hand-held games console: Hello World
Last updated: 02 Jul 2022 - 23:53
I've got a collection of parts on hand left over from various projects or bought for projects that never started, so I'm going to try and build a system as a prototype. The core of the system is the STM32F429 which I have on a "Discovery board". The one I'm using is the original production run STM32F429I-DISCO board which has long since been replaced by the STM32F429I-DISC1 board. As far as I can see the only real difference between these is a newer ST-Link which supports virtual serial port as well as SWD/JTAG programming. While more convenient all I need for the old board is an extra serial to USB adapter which I have anyway.
DIY hand-held games console
Last updated: 29 Jun 2022 - 22:40
I've decided to have another crack at a hand-held games console project. I've had various ideas for doing this over the years. I built one based around a PIC18F4520 many years ago but didn't get far with trying to write the software for it. More recently (but still long ago) I had the idea that maybe the OggBox might make a simple console, if you hold it sideways the 4 buttons under one hand and the top two buttons in the other hand. Last year I got most of the way through designing one in my summer holiday, but the parts are all now out of stock and it was based on a PIC32 which I've now decided is a very bad idea having had to use them professionally since.
The chip supply crisis is still in full effect and I have almost no free time so this is going to be an interesting challenge, but I thought I'd document my process from the beginning this time and see where I get.
Bitmap font editor tool
Last updated: 11 Nov 2020 - 14:36
In a project I am currently working on I needed a font to embed in the ROM of an ARM Cortex micro-controller that could be used on one of these ChLCD modules from SparkFun. The display in my application is currently mounted in a landscape orientation, but I didn't want to preclude using it the other way around, or changing the font. I've written a few bitmap font editors over the years for various graphical LCDs, VGA displays and LED matrix displays. They all have a common interface, a character being edited with oversized pixels and a preview of the entire font. I decided this time to do a "proper job" of the code and write a Python GUI app that should be cross-platform and allows saving and loading of fonts.
Midas Graphic OLED
Last updated: 11 Nov 2020 - 11:31
I recently included a Midas Graphic OLED 128x32 pixel display in a product I'm developing at work. The OLED is available from Farnell for a very reasonable £7.61. It's got a 0.1" pitch header for comms and 4 M2 mounting holes which makes it ideal for DIY/prototype products that don't have custom enclosures to mount a bare LCD glass panel nicely.
The big problem is the documentation which is worse than non-existent. It's confusing, misleading and in places just plain wrong. The datasheet seems to have been assembled by someone copying and pasting bits from the controller datasheet with no understanding of what the product does.
I eventually figured it out and got it working, so here are my notes.
Virtual Show
Last updated: 04 Aug 2020 - 22:54
My Wife has been helping to organise the arts, crafts & cookery section of the local agricultural show for several years. The show was cancelled for the first time in 19 years due to the COVID-19 lockdown this year and to keep it going in some way she suggested and helped organise a virtual show. You can see the entries online still at https://virtual-stithians.show. To manage the content we first looked at off-the-shelf Wordpress gallery solutions but they were not a good fit. Hosting it on Instagram or Facebook had been suggested but would have excluded a lot of the regular entrants so an email-in solution was picked to be most inclusive. In the end the show had over 250 entries.
I volunteered to write a custom site, and since Django is my preferred platform these days I wrote it in that. It was my first significant Django project in a number of years and the first time working in Python3 but as it promises the framework delivered a robust interface with minimal effort.
Automatically detect changes in header files in a Makefile
Last updated: 26 Feb 2017 - 21:41
GNU Make is still a brilliant tool for managing embedded software project build systems. The main strength of the system is the way you can define the dependencies of each stage and then let Make figure out what's changed (based on file dates) and build all the bits required. You may be familiar with rules of the form:
file1.o: file1.c
gcc -c file1.c -o file1.o
Where file1.o is the object file, file1.c is the source file. This declares that if file1.c is changed, file1.o must be re-made.
ARM toolchain setup
Last updated: 20 Feb 2017 - 06:57
In this article I plan to describe the toolchain I use for bare-metal ARM Cortex-M development. I'm not necessarily advising you to use this toolchain, but it works well for me and this article will help form the basis of various future articles about debugging and robust development.
I use the toolchain developed by ARM under the "GCC ARM Embedded" name. This is a free toolchain based on a patched version of the open source GCC compiler and GNU binutils. Since it's free and available as source, there is a good chance if you are using a free or low cost IDE or other development tool for ARM microcontrollers that it's based on this compiler.
GCC ARM embedded was available from Launchpad recently, but has now moved to ARM's own website for downloads. There's also a PPA for installing on Ubuntu.
I don't really recommend using the PPA. In development for embedded systems you should consider the compiler to be a dependency of your project and make sure that you are