Basic Python webserver for the BeagleBone
Last updated: 28 Jan 2012 - 23:52

The BeagleBone comes with a basic webserver written in Javascript in the bonescript.js file. This is run by node.js which is a browser-less javascript engine. This took a bit of reading about to get my head around because the idea of javascript being used to write server side scripts was a bit odd, but the whole server seemed implausible. Unfortunately when I tried to make this do what I wanted to do for the BigTrak project, node.js wouldn't work and seems to be in some sort of version conflict but has to be maintained at this version for the Cloud9 IDE software. Instead I decided to write my own web page server in Python.
WiFi hotspot and DHCP from a BeagleBone
Last updated: 28 Jan 2012 - 20:55
The BigTrak project had to be mobile, and that meant having a WiFi card attached. This looked simple on the face of it, a USB host socket on the board and a modern 32bit Linux kernel, however it became more complicated partly due to the lack of sources for the embedded system and partly because of my ambitions.
LOGO program interpreter
Last updated: 28 Jan 2012 - 19:49

I was wandering how to store and represent the programs for the BigTrak. I wanted to stick to the original spirit of the toy and make it programmable via the web so I naturally got to thinking of LOGO commands. Most of my experience with the language was in a program called "WinLogo" ironically running on an Acorn Archimedes not Windows at all.
Opto encoded motors with the ChipKit Uno
Last updated: 28 Jan 2012 - 17:14
Having replaced the electronics in a BigTrak junior, I needed some way to control it from my BeagleBone. Initial experiments with driving the L293D directly from GPIO pins were quite successful but I quickly discovered the opto-encoders on the toy were extremely high resolution and needed some proper real-time interrupt based handling. Doing this from the high-level Linux based environment on the BeagleBone just sounded too much trouble to me so I looked around for something a bit lower level to handle the opto-encoder tick counting. I was torn between an Arduino Uno and the ChipKit Uno. In the end I went for the ChipKit for two reasons, the BeagleBone I/O is only 3.3V and not 5V tolerant at all. This would have meant level translators were required on any interface between the Arduino and BeagleBone, but the ChipKit is already 3.3V. The other reason was at full speed the motor encoder ticks come through about 1200 times a second, with two that means about 2500 interrupts a second. I've got no idea how big the interrupt overhead is for the Arduino but I thought if I handle 16 or 32 bit tick counters in the interrupt with that frequency it is going to get a bit close to the limits of available CPU cycles, the ChipKit is 32bit and has an 80MHz clock so plenty of time to do all I needed. The features I've used are all available on the Arduino, due to some pin function constraints you'll need to swap around the pin order a bit but the code should work okay on an Uno (provided it can keep up).
Replacing the BigTrak Electronics
Last updated: 28 Jan 2012 - 17:00
Internally the BigTrak is a fairly typical modern toy, the circuit board in it with an epoxy covered ASIC in the middle looks like the main circuit board in any cheap radio controlled car. The motor driver H-bridges are built out of discreet transistors, but as the motors only draw about 25mA running current the transistors are nothing remarkable. Quite possibly the most expensive part is the 0.1" header that the keypad plugs into.
Hardware Interfacing on the BeagleBone
Last updated: 27 Jan 2012 - 20:28
The BeagleBone is an ARM applications processing platform that runs Angstrom Linux and provides a lot of 3.3V I/O connections, for more background see my unboxing and getting started article. In the unboxing review I ran a bit of bundled java-script that flashed a light on and off, but there's much more to using I/O on this powerful processor. Like with most embeded controllers these days half the effort is in getting the right function selected and enabling the pin drivers. There are several steps and modes of operation which I'll go through separately. I'll discuss command line tools and python control here, but there is a pre-written javascript library called bonescript.js that comes pre-loaded on the board that provides an Arduino-like syntax and runs on the node.js javascript interpreter, I'm not going to discuss that here as it is under heavy development and has only very rudimentary features at the moment. I'd recommend having a look through the code if you have a BeagleBone, it's accessible from Cloud9 IDE on port 3000 via a web browser.
ChipKIT: Conway's Game of Life on VGA, now with more colours
Last updated: 04 Nov 2011 - 20:46
If you haven't already, check out my ChipKIT implementation of Conway's Game of Life because I'm not explaining all that again! In this version there are some subtle changes to it that make it more pretty to watch, although arguably more confusing to see what's going on.
ChipKIT: Conway's Game of Life on VGA
Last updated: 03 Nov 2011 - 22:08
After the success of the ChipKIT pong demo I started to think about the ways to improve the graphics output and came up with the idea of a coarse pixel display. This is a more traditional pixel based display where a rigid grid is displayed on the screen rather than the more vector based display that I had used previously. This demands more of the CPU time because it has to copy the pixels to the display manually as there is no DMA on the UNO32, rather than only having to display the colour for a tiny fraction of each display line like the pong game did.
OggCamp 11: Open Source Hardware - Beyond the Arduino
Last updated: 23 Jul 2011 - 21:34
I'm going to be at OggCamp again this year. I'm planning a talk for the barcamp on open source hardware, particularly hardware more powerful or less well known than the Arduino. The ChipKIT will feature in the talk and hopefully the Pong game will be there for you to play. I'm also going to be bringing a ChipKIT MAX32 for the raffle courtesy of Farnell, so for your chance to win this awesome board, you need to come along.
Pong on a VGA monitor with the ChipKIT Uno32
Last updated: 15 Jul 2011 - 19:59
Following on from my review of the new ChipKIT Uno32 from Farnell, I've done a little project to test out what it's capable of. I had never programmed for an Arduino before and I've learned a lot about the way the system works from this project. One of the early revelations which amazed me was that the Arduino "Wiring" language is in fact not a language at all but simply a couple of header files that wrap up some boiler plate C++ code. I can see the reason that it was marketed as an "easy to use language" and the mention of C++ was avoided initially as it made the platform more attractive to artists and hobbyists not interested in learning a big scary "real" programming language. The fact that you can just use any old PIC (or on the original AVR) compatibile C code makes it a lot more attractive for those wanting to dig a bit deeper.